Everything Is Going to be OK wins IndieCade’s 2017 Interaction Award

In case you’re experiencing a time of exceptional nervousness and fear, Nathalie Lawhead needs you to realize that Everything Is Going to Be OK. It’s a performance exertion from Lawhead, who creates amusements and intelligent workmanship under the moniker Alienmelon. Furthermore, this previous end of the week, her amusement won the Interaction Award at the IndieCade Festival. It’s an intelligent workmanship piece that is a progression of smaller than expected encounters loaded with charming animals who interchange between throwing elevating mottos and communicating existential boredom.

“It’s an accumulation of biographies, unique biographies that are based around discouragement, injury, battle, how society fizzles individuals that need to battle with things like gloom,” said Lawhead in a meeting with GamesBeat. “It’s confined in a way where it’s charming characters in horrendous circumstances. It’s amusing. At first glance it would seem that dull drama, however as you interface with it and go further, it begins unwinding those subjects and sort of encourages dialog.”

When I played Everything Is Going to Be OK, it now and then helped me to remember producer Don Hertzfeldt’s dim absurdist diversion. In any case, this amusement has a more unmistakable sheen of idealism. It’s the sort of experience that groups down in the foxhole with you, pointing at how awful everything is except jabbing fun at it at any rate.

The stories are spoken to by symbols that buoy around on a glitchy PC desktop. As you tap on them, they open up in independent windows. Each of them is a vignette that methodologies points like confidence, cumbersome social cooperations, dismissal from companions, self-perception, and the sky is the limit from there. Frequently, the horrendous things that come to pass for the charming characters are compared against their lively states of mind. One character gazes into a mirror, which reveals to it that everything would be better if just it were more “ordinary.” “I cherish this!” the character shouts.

“There’s no positive aspect regarding battling with this stuff,” said Lawhead. “In any case, in the meantime, it ought to elevate and interesting and sort of influence you to perceive how absurd life can be. One terrible thing after another, before long—that ends up plainly absurd. It’s funny. It’s something I need to pass on. Life is ludicrous. It’s one damn thing after another. You make its best. You move with the punches.”

Something Lawhead needs to dissipate is disgrace around individual battles. For example, her grandma was a detainee at an inhumane imprisonment in World War II. Her family felt embarrassed about the abhorrences they persisted, and Lawhead additionally felt embarrassed when she experienced her own particular battles. It was enormously consoling when she at long last met and conversed with other individuals who were experiencing similar things.

“Injury is propagated by not having the capacity to discuss it,” said Lawhead. “‘You ought to be embarrassed.’ ‘You ought to be hopeful and positive, be a legend.’ It sort of negates you as it were.”


You can discover a greater amount of Lawhead’s work connected on her site or on Itch.io. Every last bit of it includes a stylish that crushes up surfaces, burning neon hues, and purposely glitchy developments. She says she’s enlivened by old tech, the “brokenness” of PCs.

“I truly adore old PC UIs, similar to Windows 95, prior stuff, where engineers were accountable for the UI, and it’s crappy and repulsive,” said Lawhead. “There’s something sweet and incapacitating about programming that is as yet attempting to make sense of how to be programming. It’s broken, however not. It’s truly beguiling. I like the shocked stylish, the glitched, broken energized GIF feel. It’s open. It’s intriguing.”

Lawhead has been making net craftsmanship since 1999 with her initially discharge, Blue Suburbia. She saw it as a bit of intelligent workmanship, a sort of blended media lyric, and soon individuals were alluding to it as an amusement. At to start with, she was impervious to the arrangement. She’s currently more open to it, yet she says despite everything she approaches her work as intuitive craftsmanship instead of diversions as such.

“There’s still a considerable measure of biases around individuals’ desires,” said Lawhead. “‘Diversion’ accompanies a considerable measure of stuff. You need to have circles and enchantment circles and a trick. When you do stuff this way, where there’s clearly no genuine point yet to encounter something—it’s getting to a point where individuals will attempt it, however there’s still a great deal of ice to break. It’s a decent time to do stuff this way.”

Lawhead says she’s needed to influence a task to like Everything Is Going to Be OK for some time with a specific end goal to open up an exchange while likewise conveying to people that they’re not the only one. At the point when individuals are battling, she feels that society frequently drives them aside out of accommodation since they don’t know how to help or on the grounds that they would prefer truly not to offer assistance. Up until this point, she’s had great reactions when she’s displayed it at occasions like the Electronic Entertainment Expo (E3) and IndieCade.

“It’s something that has been preparing for some time,” said Lawhead. “For me it’s been by and by cathartic, however I additionally needed to see something like this influenced on the grounds that I to know I’m not the only one. Individuals have identified with this. That is the best thing I could request.”

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